I’ll start this one off by stating that I’m not as much of as a gamer as I used to be, it’s a shame, but interests change over time.
What better way to combine hobbies of new with hobbies of old than with automation?
There’s a great little puzzle game out there called Active Neurons that I enjoyed once upon a time ago. The thing about this particular puzzler is that the first two stages (white and blue) are completely static. Meaning, there are no adversary mechanics to interfere with the player’s movement until the third stage.
Fore some reason, I took it upon myself to learn how to automate these first two levels, not because it’s difficult, but because it had to be possible and I was curious to find out how.
Surprisingly, it didn’t take much searching to come across a quality FOSS PS4 Remote Play client. Chiaki was extremely promising and worked flawlessly.
NOTE: Desktop Environments on Xorg only, Wayland is not supported
The instructions to build from source are found within the repo and I’ve provided package names below to save yourself some internet searches and cmake failures.
ffmpeg-devel must be obtained from RPMfusion free:
The author of Chiaki lists usage instructions within the repository, be careful and fully examine them before executing any code.
There is one particular step where you’ll need to run a provided script in order to obtain your PSN account ID, make sure to audit the code before running it.. providing your credentials to python script mentioned by a random blog such as mine is a great way to get phished, don’t trust anything. The beauty of FOSS is that you can view and modify the code yourself, take advantage of that!
I used the following lazy but useful
grep pipeline in order to find the correct Chiaki window identity in hexadecimal.
wmctrl -l | grep '[C]hiaki | Stream' | grep -Eo '0x[0-9a-f]+'
After grabbing the proper window ID, I used xdotool to activate and focus my target Chiaki window. With the stream window focused, you’ll now be able to send simulated keyboard input that correspond with the default key bindings for Chiaki (that map to buttons on the DualShock 4 controller.
My script takes an input file of multiplier and button combinations, separated by new lines of the following format:
multiplier is optional and
button_shorthand can be found below. I tried to make
button_shorthand as mnemonic as possible.
You can find the whole keymap table in the project’s README here.
To loop through an entire stage at once:
for stage in $(seq -f white"%02g" 1 10); do ./ps4_automate.py games/active_neurons/white/$stage; done
While this mainly serves to solve a niche puzzle game, I would imagine that this could be used for repetitive key sequence(s) as well.